Live Visuals for Performance, Gaming, Installation, and Electronic Environments, Leonardo Electronic Almanac
Key advancements in real-time graphics and video processing over the past five years have resulted in broad implications for a number of academic, research and commercial communities. They enabled interaction designers, live visualists (VJs), game programmers, and information architects to utilize the power of advanced digital technologies to model, render and effect visual information in real-time.
Real-time visuals have a profoundly different quality and therefore distinct requirements from linear visual forms such as narrative film. The use of visual elements in a live or non-linear context requires a consideration of insights and techniques from other “non-visual” practices such as music performance or human-computer interaction. The issue will be organised under the general rubric of knowledge-sharing between disparate research bodies and disciplines. This will allow for distinct and dispersed groups to come together in order to exchange information and techniques. A key concern will be to bring a humanistic approach by considering the wider cultural context of these new developments.